![]() ![]() To use dual analog for such games, go to Input Options, and change Device Type to JoyPad w/ Analog. Dual analogs only work in games that fully supported them, such as Ape Escape. Some games used both analogs as the D-pad, RetroArch doesn't support that though. So it's call pause menu before functioning as select key call and then if you're keep pressing that button, then it's will (just like rapid bitton)infinitly functioning as pause menu load/leave function call sequentially and randomly functiong as select key beside period time.Īlso that infinitly menu load/leave will make app slower and make entire android os almost hang, never be recover. PS1 games often used a set of default remappings if they didn't support it directly. ![]() If you're set normally as 'select button', it's acctually 'functioning as select key' call but same as lighting period of time it's functioning as 'pauce menu call'. One thing strange thing is, acctual set-in 'pause' button is only 'load pause menu' function, not functiong as 'leave pause menu'.īut malfunctioned select key pause menu call is functiong as both 'load' and 'leave' pause menu.Īlso even in 'android pad's built-in.Back key' malfunction as 'pause menu call', Still 'built-in.Back' button forced lock in to Pause Menu call button. The appearance of my gamepad is as follow:īest tested oldest possible to download from automatic build bot, 1.4.2-0 one. In PPSSPP, both button (built-in and gamepad) has no difference.įor additional information, my gamepad support X-Input, and ePSXe will detect it as XBox 360 Controller. In ePSXe, built-in BACK button still has function as BACK button, while mapped SELECT button has function as SELECT button even though ePSXe recognize it as BACK button.PPSSPP and ePSXe have opposite view when detecting D-Pad and Analog Pad input. ![]()
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